﻿using UnityEngine;
using System.Collections;

/// <summary>
/// Static class for holding the tile manager prefab.
/// </summary>
public class HoldingClass : MonoBehaviour
{

	public GameObject prefab;
	public static HoldingClass Instance;

	// Use this for initialization
	void Awake ()
	{
		Instance = this;
	}
	
	// Update is called once per frame
	void Update ()
	{
	
	}


}
